Unprovoked Player Aggression
- As an organization, GII does NOT allow unprovoked player aggression.
- Unprovoked Player Aggression: Acting outside of the interest of GII by attacking or engaging another citizen without them provoking you first.
- Examples will be listed below.
- GII is a safe, informative, and encouraging environment for all members of the Space Tomato Gaming community to work together and enjoy Star Citizen.
- Including the ability to test the various aspects of the game that are being iterated every year.
- However, one must always think of their communities when they part-take in community-affecting activities.
- Star Citizen has a reputation system that will actively account for your actions and change the way in-game characters and factions respond to you.
- While it has not rolled over to organizations, it will eventually.
- The reputation system keeps track of who in what org is committing murders regularly and this tracking system influences the Organization’s reputation, whichever org you may be in.
- Many Player-Run groups and event hosts take our general practices and who we are friends with into account when they choose to interact with other groups.
- We are one of those communities who seek other safe and enjoyable communities when we look to interact with other groups.
- GII’s main goal is to maintain a good org reputation both in-game and real-world.
- We want a good reputation to be able to allow for the best business opportunities for our members.
Piracy Guidelines
- Player-conducted piracy aggression against NPCs is fully permitted.
- Aggression towards NPCs only hurts the player’s reputation and not the Org’s reputation atm.
- Any criminal missions, storylines, or activities you would like to do that do not affect other players, you are free to do so.
- This is subject to change based on how reputation is handled, but any change will be announced at that time.
- NO Player-Conducted Piracy Aggression against other players!
- Unless you are engaging with players who have been warned and/or are being considered aggressive. In this case, you are free to defend yourself without repercussions.
- Fighting with Xenothreat or trying out the new interdiction functionality on others is tolerated, however, it is frowned upon and repetition will result in disciplinary action.
- The members with the type of playstyle we look for in GII don’t find themselves in this position often. This is why you are allowed to experiment occasionally.
- While it is not against the rules to experiment with it, GII does not want you to make a habit of affecting other people’s experiences under the name of “experimenting”.
- Getting caught participating in events, situations, or gameplay that might hurt the Organization’s reputation, you will be given a DYC, a Decaying Yellow Card.
- These cards will be recorded but will decay over time, and therefore will not stack over multiple months unless offences are repeated.
- Even if you do take a step too far and affect somebody else’s gameplay enough that it is reported to staff, we will look at each specific situation individually and decide whether a DYC should be given.
The DOs and DON’Ts of Aggressive Gameplay
Now let’s talk about a few examples of what is okay, and what would get tagged by the card system.
DO! – The things are that are A okay to do, if you want to do them-
- DO take over Jumptown
- Make sure to warn obviously docile or confused players before you fire. If they don’t comply make the judgement call.
- DO build a crimestat to bait bounty hunters to come attack you!
- Only kill them first if they attack you and come TO YOU.
- DO take any criminal mission chains in-game.
- DO run drug-trade convoys.
- DO claim a mining claim and protect it with deadly force.
- If other players do not comply with communications and intrude.
- DO challenge others on the server to come fight you and then smack them down.
- As long as both parties agree to fight, it is okay!
DON’T! – If and when discovered, these actions will result in disciplinary action-
- DON’T drop bombs on Jumptown unprovoked to kill those taking part just to kill them.
- Killing everybody at Jumptown is obviously necessary given the theme, but if you aren’t actually trying to accomplish something other than killing, please refrain.
- There will be exceptions that may need to be explained if we get complaints.
- DON’T find and kill innocent players to bait bounty hunters to come attack you.
- Use other ways to bait bounty hunters.
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- DON’T extort other players that are not violating GII boundaries or practices.
- If a player is violating GII boundaries such as mining claims, bases, active mission areas, or other denoted areas lethal force is encouraged.
- DON’T participate in unprovoked killing of other players who are running drug-trade convoys or other non-violent missions, steal that stuff instead!
- Really though, unless you’ve taken a bounty or reward, consider your reasoning for the kill.
- DON’T insult other players to provoke them into fights.
- If proof is presented that you were provoking someone into a fight through verbal assault you will be judged by our own internal rules.
- This can be perceived as bullying if repetitive.
Thank you for keeping your whole community in mind while playing. Together, we all make a great team! Looking forward to playing with you.